The zombies on this server are rebuilt and buffed: tougher, faster, in packs that grow while you fight them. Some of them carry an infection that kills you if you ignore it.
Hordes
25 hordes roam the island, one per monument plus roamers on the roads. Brutes only walk with the roamers. A horde starts with 4 zombies and gains one every 2 minutes, up to 12. Wipe one out and a new horde forms 5 minutes later. A headshot only drops a zombie instantly from 60 damage up, so pistols and bows need a few hits. Zombies never fight each other.
Breaking a roadside barrel can wake a zombie inside it (about one barrel in four, outdoors only, never inside a monument event). It goes straight for whoever broke the barrel.
Zombie types
The first word of a zombie's name tells you its type.






| Type | Health | Speed | Damage | Infects per hit | Notes |
|---|---|---|---|---|---|
| Zombie (Shambler) | 200 | 6.2 m/s | x1 | 5% | The bulk of every horde |
| Runner | 120 | 8.5 m/s | x0.8 | 8% | Fast and fragile |
| Brute | 650 | 4.5 m/s | x2 | never | Heavy plate helmet, big growls |
| Carrier | 250 | 6.2 m/s | x1 | 60% | Hazmat suit. Kill it from range |
| Barrel zombie | 150 | x0.6 | 10% | Lives 5 minutes | |
| The Risen | 150 to 600 | x1 | 25% | Rises from an infected death |
Infection
Some bites infect you. You then have 20 minutes of play to cure it with Anti-Radiation Pills, a Large Medkit or /cure (1 bleach) before you start to turn, and if you die infected your body gets back up as the Risen. The whole story, from the clock to the Risen bounty: Infection and cures.
Runs on the Town
While a player is within 500 m of the Town, packs of 3 to 6 Town Stormers rush a gate from 190 to 260 m out, every 10 to 90 seconds. They have 110 health, hit like barrel zombies (x0.6), take double damage from players and give up after 4 minutes. The guards on the towers shoot them.