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Zombie Nation

A PvE Rust server overrun by the dead

Zombie hordes, events you call in yourself, six skill trees and a trade town. Fresh map every month, nothing to buy.

Ink illustration: a survivor with a bow on a scrap-metal wall above a horde of zombies

Checking the server

0of 50 survivors online

No queue. Island time 00:00, daylight.

client.connect main.znrust.com
Next wipe
First Thursday, 20:00 CET 
This map
3500 m procedural map.

Happening now

    Latest deaths

    1. Loading the feed from the server.
    Open the live map
    PvE, for realNo one can hurt you, your sleeper or your base. The zombies, helis and tanks can.
    Nothing to buyNo shop, no VIP, no pay-to-win. Every vehicle and pack in the store costs RP you earn by playing.
    Fights you call inHeli, Bradley and raid events written for this server, at the level you pick, when you are ready.
    EU, monthlyHosted in Austria, wiped on the first Thursday with the forced update. Levels and RP carry over.

    Is this the server for you? The honest FAQ

    Zombies

    You will struggle to survive

    Six zombie types, rebuilt from scratch. Hordes grow while you fight them, some carry an infection, and one may be waiting in the next barrel you break.

    25 hordesOne at every monument plus roamers on the roads, each growing from 4 to 12.
    Any barrelBreak a roadside barrel and a zombie can climb out and chase you down.
    No cheap killsHeadshots only drop them instantly from 60 damage up. Bring a real gun.
    Shambler zombie: a bandaged figure with glowing eyes and a knife, on a road

    Shambler

    The bulk of every horde. Slow to think, quick on its feet.

    Health
    200
    Speed
    6.2 m/s
    Infects
    5% a hit
    Runner zombie in a hooded wrap, carrying a chainsaw

    Runner

    Fragile and fast. You will hear it before you see it.

    Health
    120
    Speed
    8.5 m/s
    Infects
    8% a hit
    Brute zombie: a bandaged figure with a metal bucket helmet and a pitchfork

    Brute

    Heavy plate on its head and double damage in its fists.

    Health
    650
    Damage
    x2
    Infects
    never
    Carrier zombie in a yellow hazmat suit with a red hood, in front of the satellite dish

    Carrier

    The one in the hazmat suit. Kill it from range.

    Health
    250
    Infects
    60% a hit
    A barrel zombie climbing out of a broken barrel in a shower of sparks

    Barrel zombie

    Wakes in a barrel you break and hunts whoever broke it.

    Health
    150
    Infects
    10% a hit
    A player's corpse in the grass, moments before it rises

    The Risen

    Die infected and your body gets back up, wearing your clothes.

    Health
    150 to 600
    Bounty
    25 Blood

    Infected? You have 20 minutes before you start to turn. Anti-Radiation Pills, a Large Medkit or /cure with one bleach stops it. How infection works

    From Hell: fights you call in

    Three events written from scratch for this server. You pick the fight, the level and the moment, and your team scales it up.

    Heli From Hell highlight: the in-game event panel until a clip is recorded

    Heli From Hell

    Up to three attack helicopters over your base. Shoot out the rotors, since weak spots take triple damage, and split the loot by damage.

    NormalHardcoreUltraFrom Hell
    Bradley From Hell highlight: the in-game event panel until a clip is recorded

    Bradley From Hell

    A tank rolls up to your walls, from 1,500 health to 25,000 at the top level.

    Raid From Hell highlight: the in-game event panel until a clip is recorded

    Raid From Hell

    Defend your own base against waves of raiders. Lose the cupboard and you lose. Or go endless and chase the best time.

    Free tickets: /heli get /brad get /raid get Or throw an air supply from /s Every teammate adds 20% health and loot
    New

    Story quests worth a wipe

    Starter and daily quests, and now story chains: Town characters who need you, ending in a reward you cannot craft. One builds your own recycler, the other a generator that needs no fuel.

    Search and findQuest items hidden in wrecks at the monuments.
    Named bossesThe Scrap King holds the part you need. Bring friends.
    EscortsWalk Wren and the pack horse home past the ditches.
    Hold the lineKeep a prototype running while the zombies come for it.

    How quests work today

    The Story Quests window offering The Shredder, a 9-step chain that ends with a Forge-built Recycler
    Map of The Long Road: escort Wren and the pack horse out of the Junkyard along the road
    The Long RoadGet Wren and the pack horse out of the Junkyard and past the ditches, where the zombies wait.
    The in-game /p Skills window with six skill trees and the Hunter tree open

    Progress that survives the wipe

    Your levels, skills and RP stay when the map resets. Only the island starts over.

    Six skill trees

    Prospector, Homesteader, Hunter, Explorer, Soldier and Engineer. Each levels up from what you actually do.

    Prestige and Legendary perks

    Reset at the top for a Legendary point. Legendary perks like Instant Teleport stay through every prestige.

    Blood and RP

    Earn Blood from kills, quests and events, bank it as RP and spend it on vehicles, raids and packs in /s.

    The Town from above: a walled trade hub with shops, towers, a water tower and the dome
    The Town

    Outpost, replaced

    A walled trade hub of our own, with guards on the towers and every shop you need. You spawn here on a fresh wipe.

    • Fixed-price shops
    • Rentable homestead plots
    • Crops that regrow
    • /trade from anywhere

    Also on the island

    Convoy From Hell highlight: the in-game panel until a clip is recorded
    Our own build

    Convoy From Hell

    An armed convoy every 45 to 90 minutes. Stop it, clear the guns, empty the crates.

    Outbreak boss stage: the Brute and its escort
    Our own build

    Monument takeovers

    Outbreaks and scientist takeovers with a boss at the end, every hour or so.

    The in-game Raid Bases window: five tiers from Easy to Nightmare with loot and clear rewards
    Tuned loot

    Raid bases

    Easy to Nightmare, with loot tables tuned to keep your progress moving.

    Guarded crates event panel

    Guarded crates

    A new guarded site every 15 minutes. The first hit claims it for your team.

    Plus Zombie Hunt rounds and timed challenges. Every event, with rewards

    /binds
    First thing to do in game: type /binds

    One paste in F1 puts your backpack, quests, perks, Blood bank and the store on single keys.

    Keybinds

    Next wipe: first Thursday

    00days
    00hours
    00min
    00sec

    Wipe day, Copenhagen time: PvP from 16:45 (players, bases and sleepers take damage), chaos mode from 18:45 (everyone respawns with a chaos kit: AK, L96, rocket launcher, metal armour, meds; rockets reload instantly), the server goes down at 19:45 and is back around 20:00 with the new map. Wipe day in full. The map is voted on in Discord.

    You keep

    • RP, XP, levels and skills
    • Prestige and Legendary perks
    • Starter quest progress

    Starts over

    • The map and your base
    • Blood and blueprints
    • Homes and backpacks
    This wipe's map: a 3.5 km procedural island with the Town in the middle

    Vote, get paid in RP

    Each vote on a server list pays up to 250 RP and a vote crate. Type /vote in game to claim it.

    Vote now